Saturday, May 23, 2020

The Effects Of Video Games On Children - 1548 Words

Video Games Introduction Today video games are a staple in most households. It is pretty amazing to know that the first creation of games date all the way back to the 1900s. They were not originally invented to make a profit, but to give patients something to do while waiting in the lobby of an office. One inventor had a simple idea of using the monitor not just as a television set, but as a way to play games. College students were just playing around with equipment and happened upon something great. Once the inventions took off there was no stopping them. Inventors had no idea of the impact they would make in the lives of our generation, 75 years later. After doing some research I would like to show the good and the bad: how the creation†¦show more content†¦1) A Raster device is just another way of saying a monitor using video signals accompanied by some type of handheld device with knobs and buttons to play the game. Electronic games obviously used computers which used vector graphics to give direction path to the images on screen. Labeling the type of game was not an issue until people started realizing they had come on to something and that profit could be made. For the purpose of this research we will consider all games to be video games. Inventors There were many inventors from the 1940s to the present day, but I only want to discuss a few. Edward U. Condon designed a computer in the 1940s to play the first game ever invented called NIM thought to be originated in China. It was an intellectual game against the computer. It consisted of four rows of matchsticks and the last person to pick up the stick was the loser. The game can still be played now a days, although the concept is simplistic the game is very challenging. Another inventor was Christopher Strachey who created Checkers in 1951. William A. Higginbotham created a game called â€Å"Tennis for two† in 1958. It consisted of two lines on the screen representing players’ rackets, the line in the middle represented the net, and the dot that went back and forth was the ball. Inventors continued to push the envelope using technology to advance more and more

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